3D Cube Component (multi-sided)

After recently posting about an odd effect from putting in a Sin() instead of a Cos(), I’ve manage to finish what I was working on.  Well finish as in it works, but its not a fully customisable component yet.  That will entirely depend on whether or not I get ask to make it into one.

Full Aim  (hopefully coming soon)

The full aim is to create the cube component that can take any number of sides (the example below has 5 sides), each side is a Sprite so that anything can be added.  I’ve made each face/side of the cube a Sprite as the project had to be in actionscript only (the example has some flex in it though) but for the project it was to be used in it had to be pure actionscript as I was handing it over to one of our flash developers to work with in CS4.

Ideally it will be able to rotate in both X or Y directions and have the choice of clockwise or anticlockwise directions, but for now it just rotates around the Y axis and goes in a clockwise direction.

It can already be resized to any size and have any number of side/faces.

The scroll bars could be improved by letting the user define the graphics for them, and if moving it to a flex project I could just use the standard flex scrollbars so that they could be reskinned easily.

Rotation speed and delay are variable as are the easing functions.

The lighting has been taken care of using my first pixelBender file which was interesting to play around with, I’m also going to try and add some blurring depending on the speed of rotation and I think that’s about it.  So it’s pretty much there 🙂


To illustrate the example I’ve added 5 faces –

  1. Rotating cube example
  2. Funny video
  3. Image (png)
  4. blank purple Sprite
  5. Floaty, throbbing yellow circles (with no background)

Mouse over the example to have the cube stop spinning and use the scrollbars to control the cube.

Get Adobe Flash player


Enjoy, now that I’ve done this I might actually get around to doing a tutorial on some 3D stuff + maybe a bit of pixel bender.


Top Flex Explorers

Here is a list of various flex explorers that I’ve found handy, in no particular order.

  • Graphics Explorer –


  • Chart Sampler – 


  • Custom Easing Function Explorer –



  • CSS Style Explorer –


  • Filter Explorer (BlurFilter, GlowFilter etc) –


  • Distortion effects (still nice, even though I’m trying to do the 3D stuff in flash 10, this was ahead of its time)




These are ones I’ve seen but never had to use.

  • Rounded, Enhanced button explorer


  • Reflection explorer


  • Perlin noise


  • Dual Slider


  • Pixel Bender explorers

http://extjs.com/playpen/air/PixelBenderExplorer.air  (AIR application)

If you have any you’d like me to post, or if you know of any other good exlporers, let me know and I’ll add them into the list.


Google and SWFs

I recently checked out a page that was created using flexbuilder to see if it was indexed by Google and every time I checked it Googles results came up with

Error #2032. RSL Error 1 of 1.

I found virtually nothing out on the internet about this apart from a recent email or two on the flexcoders mail list. It turns out that Google will NOT index your SWF if you use an RSL to reduce the file size!

Now I try to keep up to date on as much flex as possible but I’ve never heard/read anyone say this before. All I’ve heard about it was great Google can now index SWFs, any SWFs and no mention of any exceptions.

I think this is a bit of a big thing, I always use the RSL feature to make my SWFs smaller with the one time hit of getting the framework RSL SWF so every SWF I’ve done will not be getting indexed by Google. As it happens the majority of the stuff I do is inside other pages that do get indexed or its not for public consumtion anyway, but that’s not the point. All info out there suggests Google will index any SWF, it will NOT.

So should you get an ‘Error #2032. RSL Error 1 of 1.’ when Google returns a search on your SWF then turn of the RSL feature. Google better sort this out before flex 4, as I think they’re going to turn on the RSL feature by default for flex 4.


Why flex? Why actionscript? Why flash?

Having done close to 4 years of flex programming I’ve been asked frequently ‘why use flex?’.

My normal response is well flex is for programmers and flash is for designers (generally speaking). But having never created a proper flash project I’ve not had a proper insight into flash, but that’s changed a wee bit in the past few days. How? Well I’ve been doing an actionscript only project so that it could be imported into a flash project.

I’m really surpised about all the stuff I take and use in flex that I just couldn’t use in the project code that was just for flash.

Main Issues & work arounds (if possible)


Embedded assets (ByteArrayAsset & BitmapAsset etc issues)
  • Why when you wish to use something from the start of your app should you have to load the asset. Well I’m sure if you’ve done flash for a while you’re used to either pulling something onto the stage or using the loader method if using actionscript.
  • Well I’m used to using the [Embed] metadata but try using that and you’ll find that it requires the flexSDK. Why!!! If you’re trying to do everything without flex then you’ll actually find that the reason it requires the flexSDK is as follows –

    IFlexAsset is a marker interface with the following meaning: if a class declares that it implements IFlexAsset, then that class represents an asset — such as a bitmap, a font, or a sound — that has been embedded in a Flex application. This interface does not define any properties or methods that the class must actually implement.

    So the reason you’ll find that you can’t use the [Embed] tag in a pure actionscript project is NO REASON. So should you get an error after using the [Embed] tag then all you need to do is create an empty class of whatever it can’t find and place it in a folder mx/core/ 

  • There is a considerable difference between tweens for flex and tweens for flash. The flash tween isn’t anywhere near as flexible as the flex version 🙂. If you wish to change a value from say 0 to 100 using an easing function then in flex you just tell the tween here is the start value ‘0’ and here is the end value ‘100’ and I want the duration to be say 700 milliseconds. Then every time this updates I can do other things and on the last call I can make sure that the end value is what I’m expecting (see previous post on fuzzyness after rotations for why this is a good thing).  But with the flash versioned Tween I can’t do this.  The property I change must be part of an object and it must be changed using either seconds! or the timeline.  The flash tween does have a update event that you could listen to but I like the flex version that has a function that gets called for each update and an end update function call for the last value update.

    So what can you do, well flex is open source, so just take a look at the flex tween class and copy/paste and remove all flexEvent references and change any mx_internal to private.  If you still wish to use the flexEvents then just create your own event and fire them. Job done 🙂

Code hinting
  • Dammit why??? Surely they can put code hinting into CS4, why not? The lack of code hinting really must be to turn programmers away from CS4 and to use flexbuilder or simialr. No workaround for this other than if you want code hinting use flexbuilder.  You can edit your AS files that are in your flash project using flexbuilder, but why can’t you do this in CS4?
  • I belive its possible to create a SWC in flexbuilder and then load it into flash CS but I’ve not managed it yet. (when I do I’ll blog that)

If you can develop in flex, the do. Your life will be sooo much easier.

If you need code for a flash project then use flexbuilder to make it, try to keep as much of it separate from your flash project as possible. e.g. In my case my actionscript project accepted a Sprite from whatever the designer was doing in CS4 and that’s all it cared about so I could develop it 100% in flexbuilder using an actionscript project. (Then just pass code over to flash project to insert into project – use of a SWC would make this process better, working on it)

If you know the flex libraries and flash doesn’t have something but flex does then chances are you can just remove any mx.* references or fudge it (as in the case of the or tween issues)

If your designing something, then sure stick to flash.


Fuzzy graphics after rotations

If you’ve ever set the martix3D & Z position for a flex object you’ll have noticed that as soon as you do it loses its sharpness.  This is especially noticeable if you’re container/object has text in it.


Well here are the few simple steps to make sure that when you need you’re object to get its ‘sharpness’ back you can.

  1. Before you set the Z property and while the matrix3D is null take a copy of the objects matrix.  You can do this by accessing object.transform.matrix, note as soon as you set the Z property the matrix3D will go from being null to being set and the matrix value will end up becoming null.
  2. If using a tween or similar to go between a certain value (rotation) and 0 then I found that unless you explicitly use the value 0 in the end tween function that it may set the end value as 0.0001 or something very close to 0.  This will not be enough, so in the end tween function I always explicitly set the value to whatever I want it to be at the end.  e.g. if my tween was something like Tween(this , 90, 0) then in the onTweenEnd() I make sure that the value is 0 (rather than just using the value passed into the end function – which may or may not be exaclty 0).
  3. As soon as the rotation value is 0, then I set the Z property to NaN, then set the object.transform.martrix3D to null and finally I make the object.transform.matrix = the previously copied matrix.
  4. As soon as you copy the matrix to the transform.matrix property you should see your object become sharp again.
  5. Thats it 🙂 .

Hope this helps a bit.


Side effect from cube effect

Well I’ve been working on creating some cube style effects at my work and in particular an actionscript project that will take any number of containers and then rotate them in a cube style using the new flash 10 libaries.

Anyway I got a Sin() mixed up for a Cos() and the following effect happened which I thought was quite a cool effect. Ignore the colours and its roughness it’s just a prototype swf but I thought I stick it up just to show the side effect that I never expected 🙂

Not Expected






LocalConnection – AIR -> Flex (and back if you want)

One of the long standing flex projects I’ve been working on is a tool for showing of various funds and fund videos with related PDF’s and graphs etc.  This is updated relatively frequently and due to various restrictions it’s not as straight forward to test updates as the client would like.

So what would be a good way to test a live flex app (which is static) that loads dynamic data. Well the idea was to create an AIR application that would be a visual editor for the data that would then send that data using LocalConnection, this would update the model in the live flex app and the new data would be displayed so that it could be checked.  All of this would be local to the clients machine as by using the localConnection you’re only changing the local data model and not the data on the server.

Sounds very straight forward, but getting it just right took a little while.

Here’s the basic on how. (open demo windows, run both apps and right click for source to get more detail)

AIR application

Flex application

1)    Create an AIR app that sets up a localconnection

2)    Create a byteArray of whatever you wish to send (I’m sending just text, but there is no reason why you couldn’t say send an image or similar)

3)    Split byteArray into chunks of under 40K and then send them across using localConnection

4)    At the same time create a flex application with a localConnection

5)    Let it allow the domain your message is coming from (start with * for testing if not sure, just make sure you don’t leave * in for any live version)

6)    Create a handler function that matches the name of localConnection send parameter that you set up in the AIR app

7)    Join the 40K chucks of data if necessary then do what you like with them.

That’s it, message received over and out :).  check out the source code for more details.

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Flex and Pixelbender

Want to use flex and pixelbender…?
Well first you should get the pixelbender toolkit from Adobe labs

I’m going to use one of the supplied filters with the toolkit just to show how straightforward it is to use with flex.
If you open the pixelbender toolkit and then open the sepia filter (this is the one I’ve use in the demo – right click on swf file for source), load an image then build and run. You can now see the image being transformed inside pixelbender.

Now to integrate that with flex :),
first export for flash and save the pjb file for use in your flex project.
pixelbender screenshot

Now run the demo below and check out the source code to explain how I’ve done it.
[swfobj src=”/flex/pixel_bender/PixelBender.swf” alt=”<p>go get flash player 10.0.22 or above at www.adobe.com</p>” width=”400″ height=”400″ align=”center” ]

Now feel free to copy and modify the code and try out some of the other filters.

All DisplayObject’s can have filters so you can use this method on pretty much anything in flex.
For more info check out the video Pixel Bender Unleashed by Ryan Taylor (if the link doesn’t work – supplied by adobe RSS feed, wasn’t working when I filed this post try this link actual flv link This will play in any flv viewer such as Adobe media player )

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Find all unique values from array or collection

I needed a quick/simple method to iterate through a collection of data and pull out just the unique values.
So if you had a collection that looked like

<info name="B" />
<info name="C" />
 <info name="B" /> 
 <info name="A" /> 
 <info name="B" /> 
 <info name="C" /> 
 <info name="C" /> 
 <info name="A" /> 
 <info name="B" /> 
 <info name="C" /> 
 <info name="B" />

Then you only have 3 unique values (A, B & C).

So I came up with a method that is effectively a single pass through the data.
It uses a dictionary, and the value of the objects inside the AC for the key.

So if you have a dictionary variable dict, then if you have a value of ‘XX’ and you use that as the key (dict[‘XX’] = ‘XX’) then if you have another value of ‘XX’ and assign that to dict[‘XX’] = ‘XX’ then the previous entry gets overwritten giving you a set of unique values.

Its just a case of then getting the value out of the dictionary and back into an AC. (dictionary’s are not Bindable like AC’s)

//takes an AC and the filters out all duplicate entries
public function getUniqueValues (collection : ArrayCollection) : ArrayCollection {
	var length : Number = collection.length;
	var dic : Dictionary = new Dictionary();
	//this should be whatever type of object you have inside your AC
	var value : Object;
	for(var i : Number = 0; i < length; i++){
		value = collection.getItemAt(i);
		dic[value] = value;
	//this bit goes through the dictionary and puts data into a new AC
    var unique : ArrayCollection = new ArrayCollection();
    for(var prop : String in dic){
    return unique;

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Exploding Pie Charts

Flex is good, but see trying to get that last few bits out of it at times can be a pain. Take pie charts and the legends. What was required was a simple pie chart with the middle cut out (doughnut chart) and when you moused over the appropriate legend item it would expand the matching item in the pie chart. Surely that would be simple, yeah. Nope, it wasn’t and what I’ve done feels like a hack, but it works.

I’m not going to cover the creation of pie charts, if you want to know that then check out




So how did I do the exploding and keep it smooth?

Well first you must make sure the Lengend is listening for the itemMouseOver and Out event

<mx:Legend width="205"

After that you implement the over and out functions. Although you can get the itemMouseOver event you do not actual get a reference/index to what you have just moused over that you can use, so you have to go through the PieSeries data and check its labels against the label that comes with the event. Once you have that you can set the wedge explode radius (perWedgeExplodeRadius).

I also change the alpha value just to make things look a bit better. I also set a over flag so that if you mouse over the label/marker then mouse over it again you stop any flickering. If you mouse over the marker -> label this will result in a item mouse out & over event even though its the same item.

At the same time if an itemMouseOut event occurs i start a short timer before resetting the exploded radius. Again this just helps things look a little smoother.

private var pieSeries : PieSeries;
//Boolean value to make sure that the animation is smooth and that the correct item is exploded.
//the item out event gets fired when the mouse moves from label to the marker
private var over : Boolean = false;
//explode the section of the chart that was just moused over in the legend
private function explode(event : LegendMouseEvent) : void {
  if(delayTimer){//this will stop the legend, pie chart flickering as the user moves mouse from the label to the marker
     delayTimer.removeEventListener(TimerEvent.TIMER, callAfterDelay);
  var len : Number = PieSeries(event.item.source).legendData.length;
  var index : Number = 0;
  var arr:Array = new Array(len);
    event.item.alpha = 0.70;
  } else {
    event.item.alpha = 0.70;
    for(var i : Number = 0; i < len ; i++){
      //set the explode radius on the item that fired the over event
      //and make sure that the rest of the exploded radii are 0
      if(event.item.label == event.item.source.legendData[i].label){
        index = i;
        arr[i] = 0.1;
      }else {
	arr[i] = 0;
    PieSeries(event.item.element).perWedgeExplodeRadius = arr;
    over = true;//set the flag to true
//on the mouse out event this gets called, start a timer in case the user is just moving from label to marker or vice-versa
private function implode(event : LegendMouseEvent) : void {
  delayTimer = new Timer(200, 1);
  delayTimer.addEventListener(TimerEvent.TIMER, callAfterDelay, false, 0, true);
  pieSeries = PieSeries(event.item.element);
  over = false;//if you don't reset this then when the user moves the mouse down the list nothing will happen
//This gets called if the timer has finished (mouse has been of legend for a set amount of time)
private function callAfterDelay(event : TimerEvent) : void {
  var arr : Array = [];
  pieSeries.perWedgeExplodeRadius = arr;

Thats it, hopefully that will help someone.

Check out part 2 of this explanation here. Part 2 explains the circular effect and how to do the labels for the legend.

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